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Autodesk ships Stingray 1.3

Thursday, June 9th, 2016 | Posted by Jim Thacker

Autodesk has released Stingray 1.3, the latest update to its new game engine, adding fur, cloth and clear coat shaders, and support for texture streaming and Nvidia’s APEX cloth simulation technology.

New shaders, support for texture streaming and APEX clothing
Stingray 1.3 adds three key shaders: a fur shader, including the option to control colour, length and direction with texture maps; a clear coat shader for materials like car paint; and a cloth shader.

The engine also now has “initial support” for Nvidia’s real-time APEX Clothing technology, enabling users to view cloth simulations in the viewport.

Other changes include support for texture streaming, enabling environments to use more or larger textures than will fit directly in graphics memory.

The update also enables particle systems to use the standard shader graph, making setup easier.

There are also a number of smaller changes, including support for the Mikk tangent space used in Unreal Engine, which you can read about in the online release notes.

Pricing and availability
Stingray 1.3 is available for Windows only. The update is free to registered users of the software,

New licences of Stingray are available on a rental-only basis, with prices starting at $30/month. The engine is also included free with Maya LT.

Read a full list of new features in Stingray 1.3

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