May 5, 2020
Read our pick of the features in the public beta, from the new LightMix system to out-of-core rendering. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
March 13, 2019
Major update to Houdini adds ground-breaking Procedural Dependency Graph, distributed fluid sims, updated Vellum solver. Read More »
November 17, 2018
Free game engine gets new Simple Motion component for assigning motion clips to characters, plus support for MikkT tangent space. Read More »
January 17, 2017
Biggest update to the camera tracker in five years extends the photogrammetry tools, integrates PFDepth for free. Read More »
June 9, 2016
Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system. Read More »
April 7, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows. Read More »
February 20, 2015
Games texturing tool to get new Smart Materials system, texture bakers, improved viewport display. Read More »