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Gnomon posts full guide to look dev in V-Ray for Maya

Wednesday, May 18th, 2016 | Posted by Jim Thacker

The Gnomon Workshop has released Look Development with V-Ray for Maya: a complete 10-hour guide to look development using the industry-standard renderer recorded by Psyop CG supervisor Stephen DeLalla.

An essential guide to look development for home or production use
Over the course of the video, DeLalla runs through the complete look-development process for a 3D asset, giving emotion to a model via textures, lighting, shading and post-production effects.

To ensure consistency between test renders, he also explains how to set up a standard look dev scene.

With setup complete, DeLalla explores how to create realistic shaders for cloth, metal, wood, glass, concrete, stone, and leather, with Substance Painter also used to paint texture maps for the model.

The video concludes with an exploration of lighting and rendering workflow, bringing the finished asset into a lighting scene, generating render passes, and compositing the passes in Nuke to achieve a final image.

About the artist
Stephen DeLalla is a CG supervisor at Psyop, where he has worked on numerous commercials, including 20 spots for Supercell’s hit game Clash of Clans, as well as ads for Cricket Wireless.

He has taught at Gnomon School of Visual Effects since 2011, where he helped bring V-Ray into the curriculum, and his training video Introduction to V-Ray is also available via The Gnomon Workshop.

Pricing and availability
Look Development with V-Ray for Maya is available via an online subscription to The Gnomon Workshop, giving you access to over 300 detailed tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Look Development with V-Ray for Maya on The Gnomon Workshop’s website

Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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