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Download the first demo of Redshift for 3ds Max

Wednesday, January 27th, 2016 | Posted by Jim Thacker


More Stuff, Blue Zoo’s viral animated short, was created using Redshift for Maya. Developer Redshift Rendering Technologies has just released the first public 3ds Max demo of the GPU-based production renderer.

Redshift Rendering Technologies has released a demo of Redshift for 3ds Max, the new Max version of its popular GPU-based production renderer.

Bringing an increasingly popular production renderer to Max
Originally released in 2014 for Maya and Softimage, Redshift has quickly been gaining a reputation in the industry as a fast, capable biased renderer.

Recent projects Redshift has been used on range from Blue Zoo’s viral animated Christmas short (above) to Hammerhead Productions’ visual effects for Cameron Crowe’s Aloha.

Although a 3ds Max version has been in development for some time, the demo will be the first chance most Max users have to test the renderer. It’s functionally identical to the current alpha build, but watermarks output.

Pricing and availability
The demo version of Redshift for 3ds Max is available for 3ds Max 2013 and above, running on 64-bit Windows. It’s CUDA-based, so you’ll need an Nvidia GPU with CUDA Compute Capability 2.0 or higher.

To test the non-watermarked version, users can apply to join the closed alpha.

The commercial version of Redshift is available for Maya 2011 and higher and Softimage 2011 and higher, running on 64-bit Windows and Linux. Node-locked licences cost $500; floating licences cost $600.

Read more about the new demo version of Redshift for 3ds Max in Redshift’s blog post

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