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Cl3ver rolls out Cl3ver 1.1

Friday, October 4th, 2013 | Posted by Jim Thacker

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Cl3ver has updated its online tool for authoring and sharing interactive 3D content, adding a range of new features, including a script editor, integrated material library, and better support for large scenes.

The service, also named Cl3ver, enables users to upload assets in a range of standard file formats, including 3DS, OBJ, Collada and STL, and set up interactions using a simple UI.

Possible interaction types include navigating and manipulating objects; switching cameras, lighting and materials; providing tooltips and triggers; and setting up basic animations.

The content can be embedded in a website or social media page, and viewed in any WebGL-enabled browser.

New in Cl3ver 1.1
Release 1.1 makes it easier to create more complex interactions through the addition of built-in script editor. Scripts can be embedded in a 3D scene, edited in the designer, and the results previewed interactively.

The designer also gets a built-in in material library; while the UI is more customisable, and supports a responsive design for UI elements to make it easier to view content on mobile devices.

Overall performance has been improved: images can be loaded in dynamically, and the 3D engine now supports “much larger” scenes – although the announcement doesn’t put any figures on that.

Updated 8 October: We’ve been in touch with Cl3ver, who tell us that in their own tests, scenes with up to five million polygons “work fine”.

Regardless of magnitude, the increase in maximum scene size also applies to the native 3ds Max plugin, which also gets better support for V-Ray materials. Other native plugins exist for Maya, SketchUp and SolidWorks.

Cl3Ver 1.1 is avaiable now. Pricing starts at $20 per month, and there is a free 15-day trial.

Read the full announcement on the Cl3ver blog
(Includes examples of larger scenes and more complex interactions)

Visit Cl3ver online

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