Fabric Engine has announced Splice, the latest module for Creation: its platform for developing high-performance custom tools for visual effects and pre-viz work.
Splice gives TDs and programmers a means to start working with Creation’s core processing engine within the more familiar environment of their main DCC package, rather than having to build standalone applications.
According to Fabric Engine, the operators run as fast as optimized C++, without the need to write actual C++.
The result should be a faster, more straightforward way to write tools with the computational efficiency required to tackle the large data sets generated in modern production work.
Maya for now, Softimage to follow
For now, “main DCC package” means Maya, since Splice is still in alpha, and Fabric Engine is focusing on its largest target market. The developer aims to add support for Softimage and other DCC packages “after Siggraph”.
However, operators created using the system port between applications, so anything written for Maya can be transferred to other software within a pipeline.
Studios interested in testing Splice can register for the beta program via the link below.
Read more about Splice on Fabric Engine’s website
(Includes information about registering for the beta program)
Tags: add-on, C#, Creation, Creation: Splice, development, Fabric Engine, graph, Kernel Language, KL, Maya, module, node-based, pre-viz, programming, Python, scripting, softimage, Splice, tools, vfx, visual effects