An introductory tutorial for LuxRender, created by BlenderDiplom. The open-source physically based renderer has been declared production-ready, and a release candidate of version 1.0 is available for download.
The LuxRender team has just released version 1.0 of its open-source physically based render engine.
The current version is still officially a release candidate, but according to a posting on the LuxRender forum, “we decided to jump the version number to 1.0 to emphasize the fact that LuxRender is a production-ready application, as is constantly demonstrated by the various artists using it”.
The wiki entry for version 1.0 is still being updated, but new features in the latest release include support for normal mapping, improved GPU-acceleration – OpenCL-based, so it should work both AMD and Nvidia cards – multi-step motion blur, and “numerous updates” to the core code and GUI.
LuxRender 1.0 is available now for Windows, Mac OS X and Linux. Scene export plugins are available for Blender, 3ds Max, Cinema 4D, DAZ Studio, Poser, SketchUp and Softimage.
Updated 10 September: It’s now an ‘official’ 1.0 release. Read more details in the official announcement. According to the development team, this is “probably the most stable release of LuxRender”.
Thumbnail images used on the CG Channel homepage created by Vlad “SATtva” Miller.