
Zap Andersson (right, with ILM VFX Supervisor John Knoll), pictured at Siggraph 2005.
Autodesk has hired shader wizard HÃ¥kan ‘Zap’ Andersson to work on integration of mental ray into its products.
As well as being a long-term employee of mental images (and later, Nvidia) Andersson runs one of the best mental ray tips blogs out there, so the move should be good news for anyone who has ever been frustrated by the way mental ray works – or sometimes, doesn’t work – in Maya or 3ds Max.
According to his blog post: “Integration of mental ray and iray into Autodesk products have always been… problematic. Integration work was done by Autodesk, but there was never a dedicated person with enough know-how of the nitty-gritty details to handle it (or sometimes simply not enough priority put on it).”
Andersson starts at Autodesk on Monday.
Read the full post on Zap Andersson’s blog
Tags: 3ds max, autodesk, iray, job, Maya, mental images, mental ray, NVIDIA, Zap Andersson




Dewald said:
This is very good news. Zap is the man.
Production Rendering Techniques with Mental Ray (MRY201 fxphd) course is amazing. So many concepts are explained in concise detail. I think it is a must for anybody who renders with mental ray.
I was pulling my hair out the other day. I was rendering hair in mental ray(3ds max) so I had to use Mental ray shadow maps. I used a seperate light for the hair ambient light so I had to exclude the rest of the objects from the light, this does not work in mental ray, the objects still cast shadows. I know there is a work-around for raytraced shadows but that does not work for shadow maps.
4:54 pm on Friday, September 30, 2011
Luciano Neves said:
This is amazing good news ! Congratulations !!!
9:21 am on Saturday, October 1, 2011