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Siggraph 2011: Maya to get native Bullet physics

Tuesday, August 9th, 2011 | Posted by Jim Thacker

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YouTube user Phymec demonstrates Bullet physics in Maya via Disney’s Dynamica plug-in.
The rigid-body system will be built into Maya natively in the next Advantage Pack update.

 

Autodesk has announced a sizeable Advantage Pack update to Maya at Siggraph 2011.

According to the company’s press release, the upgrade, which is free to users on Subscription contracts, adds the following features:

  • Alembic support
    Support for the Alembic point cache format that helps artists move complex data through a pipeline in a manageable form, and reduces the overhead and loss of interactivity associated with transferring fully editable scene data.
  • Bullet physics
    The open source AMD Bullet Physics engine, engineered to handle large-scale, highly realistic dynamic simulations — featuring discrete and continuous 3D collision detection, and enabling the simulation of both soft and rigid bodies in a single system while using a rich set of constraints.
  • New Node Editor
    A new Node Editor that helps artists and TDs to more easily work with and debug complex node networks.

We haven’t been able to find any videos of the new features online yet: we’ll update when we do.

The Advantage Pack is due to ship in September.

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  • http://3dg.me Treidge

    DMM, now Bullet Physics… Maya gets better and better in terms of simulations. :)

  • Gee

    Blender’s had this since the dawn of time ;)

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