New version of the GPU renderer for 3ds Max, Blender, C4D, Houdini and Maya features updates to caustics and non-photorealistic rendering.
Wednesday, September 11th, 2024
New version of the GPU renderer for 3ds Max, Blender, C4D, Houdini and Maya features updates to caustics and non-photorealistic rendering.
Wednesday, September 11th, 2024
Sizeable update to the GPU ray tracing renderer adds real-time caustics, and cutaway rendering.
Thursday, August 17th, 2023
Update makes new Omniverse connection plugin available to all users of the lighting design tool.
Tuesday, April 12th, 2022
Compositing, finishing and effects software gets new machine-learning-based camera tracker, NDI support for remote review sessions.
Wednesday, April 14th, 2021
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping.
Friday, December 4th, 2020
Effects and finishing app gets a neat AI-based tool for isolating individual parts of the face, plus support for Dolby Vision HDR.
Thursday, April 16th, 2020
VFX and finishing software gets new AI-based sky extraction system, plus the option to extract mattes from motion vector data.
Thursday, July 25th, 2019
Now shipping: compositing software gets AI-driven depth and normal map generators, support for Cryptomatte and OFX plugins.
Tuesday, April 16th, 2019
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018
Update adds depth passes for native 3D layers, new expressions engine, new Lumetri Color controls.
Monday, October 15th, 2018
Biggest update to the camera tracker in five years extends the photogrammetry tools, integrates PFDepth for free.
Tuesday, January 17th, 2017
$20 paint tool gets new bristle brush controls, option to paint strokes that scale automatically with Z-depth.
Friday, February 26th, 2016
GPU-accelerated plugin calculates ambient occlusion from the Z-depth data embedded in your renders.
Tuesday, February 21st, 2012