Compositing software's Content Aware-Fill object removal system now compensates automatically for lighting changes across a shot.
Thursday, January 14th, 2021
Compositing software's Content Aware-Fill object removal system now compensates automatically for lighting changes across a shot.
Thursday, January 14th, 2021
Check out the new features in the photogrammetry tool, including faster depth map generation and integration with laser scan data.
Friday, January 8th, 2021
Landscape-generation software gets OpenColorIO support, plus better support for PBR workflows.
Thursday, January 7th, 2021
Discover how to simulate realistic ocean surfaces, complete with foam and spray, in The Gnomon Workshop's introductory tutorial.
Thursday, December 31st, 2020
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4.
Wednesday, December 23rd, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
Get to grips with Houdini's VFX-industry-standard particle effects tools with The Gnomon Workshop's detailed new introductory tutorial.
Sunday, December 20th, 2020
See all the new features in the Houdini edition of renderer, from ACEScg to updates to VRayDirt.
Wednesday, December 16th, 2020
New Gnomon Workshop tutorial reveals how Gaea's procedural terrain tools extend VFX workflows.
Monday, December 14th, 2020
Harness Maya's hidden powers with Naughty Dog animator Ari Flesch's time-saving tips and hacks.
Monday, December 7th, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping.
Friday, December 4th, 2020
Update to the 3D software adds new retopology tools and support for bloom effects in the viewport.
Thursday, December 3rd, 2020
Master the industry-standard 3D sculpting software with over 50 hours of detailed video training.
Tuesday, December 1st, 2020