Neat new system based around the HTC Vive makes it possible to create a complete sub-$1,500 full-body mocap setup for VR work.
Monday, February 26th, 2018
Neat new system based around the HTC Vive makes it possible to create a complete sub-$1,500 full-body mocap setup for VR work.
Monday, February 26th, 2018
Popular level design and modelling tool now part of Unity 2018.1 after buyout of original devs ProCore.
Tuesday, February 20th, 2018
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.
Thursday, January 11th, 2018
Powerful GPU-based renderer now available for viewport and offline renders in Unity. Free on one GPU.
Monday, December 18th, 2017
Sales of the game engine to stop on 7 January 2018, but the last release will still be bundled with Maya LT 'for now'.
Friday, December 15th, 2017
Updated with discounts valid until the New Year, including Affinity Photo and Marmoset Toolbag.
Thursday, November 23rd, 2017
Texture painting app gets support for layer instancing, live link to UE4 and 20 new procedural materials.
Thursday, November 23rd, 2017
Mocap software for firm's optical tracking systems gets neat ability to 'self-heal' calibration drift, support for OptiTrack Active VR solutions,
Friday, November 17th, 2017
Updated: Scan-based figures work in 3ds Max, Cinema 4D, Maya - and now Blender, Unity, Unreal Engine.
Sunday, November 12th, 2017
Real-time animation tool gets particle add-on based on tech for Substance Painter particle brushes.
Thursday, November 2nd, 2017
Update to the tree-generation tool adds PBR support; new modelling, animation and export options. Price of a perpetual licence down $500.
Thursday, October 26th, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017
Now shipping: update adds 'direct roundtrip' workflow with 3ds Max and Maya; new lightmapping and particles options.
Thursday, October 12th, 2017