3ds Max and Cinema 4D crowd animation plugin's new 'alive' technology synchronises cameras and geometry with the host app.
Tuesday, September 25th, 2018
3ds Max and Cinema 4D crowd animation plugin's new 'alive' technology synchronises cameras and geometry with the host app.
Tuesday, September 25th, 2018
Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model.
Monday, September 24th, 2018
Interesting new tool lets users link cloners, particles, fluids and volumetrics and see the results rendered on the fly.
Thursday, September 20th, 2018
Release adds new Fluid Loader object for tweaking and rendering cached sims, further updates to Alembic and OSL.
Thursday, September 20th, 2018
Free plugin generates realistic 3D planets, complete with physically based shading and atmospheres.
Wednesday, September 19th, 2018
Interesting new tool generates detailed, non-overlapping patterns of instances for close-up shots.
Tuesday, September 18th, 2018
Suite of tools for getting CAD data into Unreal Engine for visualisation to stay in open beta another year.
Tuesday, September 18th, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
Long-awaited new mirrored projection system lets users paint symmetrically on any model: no need for a specialised UV layout.
Wednesday, September 12th, 2018
Terrain generator gets fast new snow system with separate controls for snow deposition and snow melt.
Wednesday, September 12th, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
Promising virtual reality design tool gets support for groups, surface patches and orthographic views.
Friday, September 7th, 2018
Neat physically based Photoshop colour mixing plugin gets new Smart Color Groups system; support for keyboard shortcuts.
Monday, September 3rd, 2018