February 8, 2023
Major update adds complete new terrain-generation system to the Max particle and physics add-on. Read More »
May 4, 2021
Check out the new features in Deep FX World's standalone multiphysics simulation and procedural animation software. Read More »
October 9, 2020
Deform Dynamics' real-time cloth simulation tool performs '10-100x faster' than Max's Cloth modifier. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
February 14, 2020
Significant update overhauls Blender's simulation tools and adds support for UDIMs and USD export. Read More »
November 27, 2019
Major update to Houdini adds new look dev and layout system Solaris, USD-native renderer Karma, new modelling and simulation tools. Read More »
September 11, 2019
Get MagicPictures Software's new free editions of its particle meshing and physics plugins for 3ds Max. Read More »
August 5, 2019
VFX house MagicPictures Studio's OpenVDB-based meshing and Bullet physics tools now available as 3ds Max plugins. Read More »
July 8, 2019
Now shipping: Cinema 4D physics plugin gets new shattering and particle-based dynamics systems. Read More »
October 10, 2018
Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming. Read More »
July 12, 2016
Fast-evolving 3ds Max multiphysics plugin gets revamped FLIP fluid, cloth and FEM solvers, better V-Ray support, plus more streamlined UI. Read More »
March 22, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta. Read More »
January 26, 2016
Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam. Read More »
December 16, 2015
Updated: New extension release gives the multiphysics plugin support for variable viscosity fluids and a new foam solver. Read More »
June 23, 2015
Updated: Free plugin to make Houdini's VFX tools accessible inside C4D now out in public beta. Read More »
May 25, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed. Read More »
December 21, 2014
Updated: First 'Subscription Drop' extends volumeBreak node and new procedural spline modelling toolset. Read More »
October 31, 2013
Update adds cool new soft and hard body, particle and fluid simulation tools; more robust lighting workflow. Read More »
October 22, 2013
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies. Read More »
May 8, 2013
Upcoming releases of the figure tools to add Bullet physics, Pixar sub-Ds, interactive raytrace preview. Read More »