Artists get new Niagara modular VFX editor, new options for shading human skin, plus cinematic DoF.
Saturday, July 21st, 2018
Artists get new Niagara modular VFX editor, new options for shading human skin, plus cinematic DoF.
Saturday, July 21st, 2018
Update adds live link plugins for Maya and MotionBuilder, material layers, physical units for lights.
Thursday, March 15th, 2018
Game engine gets support for Google's ARCore AR system, better lightmapping and media playback.
Thursday, October 26th, 2017
Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features.
Friday, May 26th, 2017
In-VR mesh and animation editing tools now available as free public preview. Support for OpenSubdiv and USD also due.
Tuesday, March 7th, 2017
Update improves texture streaming and tonemapping, adds support for Nintendo Switch and HDR displays.
Thursday, February 16th, 2017
Update adds contact shadows, new forward renderer aimed at VR work, built-in automated LOD generation.
Thursday, November 17th, 2016
New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor.
Thursday, September 8th, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016
Big update to game engine includes new Sequencer cinematics editor. Source code for the upcoming VR Editor also available.
Wednesday, April 6th, 2016
Now officially released: Latest update adds initial support for OpenSubdiv, 'huge' viewport performance boost.
Monday, October 12th, 2015
Open-source 3D package gets new 2D animation tools, updated video editor, clutter-free fullscreen mode.
Friday, January 9th, 2015