Intuitive real-time visualisation tool gets new animation features, better water and vehicle paint materials.
Tuesday, August 11th, 2020
Intuitive real-time visualisation tool gets new animation features, better water and vehicle paint materials.
Tuesday, August 11th, 2020
Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders.
Monday, August 10th, 2020
Take a CG creature from concept to final render with Avengers artist Babak Bina's five-hour masterclass.
Monday, August 10th, 2020
Now shipping: check out the new features in the next big update to the Maya edition of the renderer.
Friday, August 7th, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
See Adobe's latest 3D research: from parametric modeling to a new real-time physically based renderer.
Friday, July 31st, 2020
Open-source renderer gets faster GPU rendering, plus support for Blender's mantaflow smoke sims.
Thursday, July 30th, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin.
Tuesday, July 28th, 2020
Create detailed environments in Houdini and Clarisse iFX with The Gnomon Workshop's new tutorial.
Monday, July 27th, 2020
3D modelling and rendering app gets significant improvements to CPU ray tracing and denoising, and to the Advanced Viewport display.
Monday, July 27th, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
Check out the new features in Character Creator 3.3, iClone 7.8 and the SkinGen Premium plugin.
Thursday, July 23rd, 2020
New Unreal Fellowship program will pay VFX and games pros to do four weeks of online UE4 training.
Tuesday, July 21st, 2020