New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops.
Friday, February 22nd, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops.
Friday, February 22nd, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU".
Wednesday, February 20th, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Recent outings at Digic Pictures and Psyop prove that the raytrace renderer is not "just for big studios".
Wednesday, February 13th, 2013
Update to renderer adds support for Alembic geometry, instancing within V-Ray RT, Hair Farm hair.
Thursday, February 7th, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times.
Monday, January 21st, 2013
See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal.
Monday, January 7th, 2013
Updated: Physically accurate renderer based on Intel's Embree kernels becomes available for Mac as well as Windows.
Friday, January 4th, 2013
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut.
Tuesday, November 27th, 2012
New development team rolls out extensive update to the veteran Electric Image Animation System.
Tuesday, November 6th, 2012
Final-quality, VFX-focused real-time renderer due as part of next release of Creation Platform this fall.
Thursday, November 1st, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview.
Friday, October 19th, 2012