Unbiased renderer gets object scattering, big speed boosts. Pure GPU rendering coming in version 4.
Thursday, December 4th, 2014
Unbiased renderer gets object scattering, big speed boosts. Pure GPU rendering coming in version 4.
Thursday, December 4th, 2014
Atmosphere-creation plugin gets new name, compatibility with Cinema 4D R16, but not much else.
Thursday, December 4th, 2014
Now shipping: update to After Effects 3D rendering plugin adds PBR, SSS, raytraced shadows, and more.
Wednesday, December 3rd, 2014
VFX-friendly release to add support for OpenVDB, Mari's UDIM textures, improved skin rendering system.
Tuesday, December 2nd, 2014
Updated: new high-speed demo shows the ZModeler poly modelling toolset and the KeyShot bridge.
Saturday, November 22nd, 2014
Featuring the new RIS raytracing architecture and costing just $495. Free version now due early 2015.
Friday, November 21st, 2014
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Check out this physically based, 100% parallelised 'next-gen' fluid simulator, soon available in beta.
Thursday, October 30th, 2014
Update to real-time animation app adds support for PhysX, SpeedTree plants, Allegorithmic Substances.
Tuesday, October 28th, 2014
Updated: new versions of NDO and DDO now officially out of beta. New batch options and 16K support too.
Thursday, October 23rd, 2014
New native flipbook panel replaces FrameCycler, plus big speed boosts, particularly to EXR workflow.
Wednesday, October 22nd, 2014
Non-watermarked, non-commercial version of the software to replace Nuke PLE early in the new year.
Wednesday, October 22nd, 2014
Big update to multiphysics system adds surface tension, Bullet dynamics, lots of other cool tools.
Tuesday, October 21st, 2014