See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too.
Monday, March 12th, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too.
Monday, March 12th, 2012
GPU-based dynamic fracturing system will form part of APEX physics framework, says developer.
Monday, March 12th, 2012
Luxion developer's tool for creating real-time 3D demos adds improved render framework, Newton physics.
Monday, March 12th, 2012
New video shows real-time simulation of rigid bodies and mCloth - but is it GPU-accelerated?
Tuesday, March 6th, 2012
Update to the real-time rendering tool to add new metallic paint material, interactive HDR editing.
Tuesday, February 14th, 2012
Free tool converts Kinect motion capture data into MIDI or OSC format for export to Blender on the fly.
Wednesday, February 1st, 2012
Real-time visualisation tool gains physically accurate lighting and low-quality mode for slower computers.
Wednesday, February 1st, 2012
New version of real-time custom HDR design tool gains new blending modes and falloff controls.
Tuesday, January 3rd, 2012
Update to the real-time visualisation tool adds "magical" new interior and night-time lighting options, plus improved animation support.
Tuesday, December 20th, 2011
Interactive rendering plug-in gains animation support and option to swap out billboards for 3D models.
Thursday, September 8th, 2011
Create a movie in the new non-commercial edition of Act-3D's real-time renderer and win cash prizes.
Thursday, September 1st, 2011
Design lighting set-ups inside KeyShot in real time, then export the results as a custom HDR file.
Thursday, September 1st, 2011
Warp video in real time or control fire and smoke with your body movements with the new Motion FX.
Friday, August 26th, 2011