November 6, 2019
Update extends the 3D texturing app's procedural materials system, adds V-Ray and 3Delight shaders, and streamlines the node graph. Read More »
March 29, 2019
Big update to 3D texture painting software adds entire new material system for roughing out the look of assets, plus new Arnold shader. Read More »
June 21, 2018
Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service. Read More »
January 31, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support. Read More »
December 5, 2017
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing. Read More »
November 8, 2017
Videos: See the new Principled BRDF shader and procedural modelling tools in action. Lots of UV workflow improvements, too. Read More »