Update adds RTX-accelerated GPU ray tracing, new animation-friendly light cache and deep EXR output.
Wednesday, November 27th, 2019
Update adds RTX-accelerated GPU ray tracing, new animation-friendly light cache and deep EXR output.
Wednesday, November 27th, 2019
MAXtoA plugin updated to support Arnold 5.4, but otherwise, it's mainly bugfixes this time round.
Tuesday, November 26th, 2019
Fluid simulator gets new rigid body solver and texture UVW system. 3ds Max edition now integrated with thinkingParticles.
Sunday, November 24th, 2019
'World’s first 7nm professional PC workstation card' is the first in AMD's new line-up of pro GPUs.
Friday, November 22nd, 2019
Updated: Sapphire 2020 ships. Release adds OpenColorIO support, new lens whacking effect.
Thursday, November 21st, 2019
Landscape-generation software's new path tracing render mode is now officially production-ready.
Wednesday, November 20th, 2019
Rendering on current Nvidia GPUs now 'about 40%' faster, thanks to new support for RTX acceleration.
Wednesday, November 20th, 2019
AI-driven plugin for Character Creator generates 3D models of human heads from single source photos, with PBR texture maps.
Tuesday, November 19th, 2019
Real-time 3D character tools get new Digital Human Shader for more realistic skin, eyes and hair.
Tuesday, November 19th, 2019
Architectural renderer gets new image denoiser, light portal system, more types of 3D grass, and RAL colour presets to mimic real paints.
Tuesday, November 19th, 2019
Compositing and finishing software gets new machine-learning-based tools to identify and isolate human heads and bodies from footage.
Thursday, November 14th, 2019
Sizeable update to the rotoscoping and paint software adds features across the board. Mocha planar tracker now thrown in for free.
Thursday, November 14th, 2019
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year.
Thursday, November 14th, 2019