Figure animation software gets new PBR renderer based on Blender's Cycles; improved rigging, Alembic export in the Pro edition.
Thursday, November 19th, 2015
Figure animation software gets new PBR renderer based on Blender's Cycles; improved rigging, Alembic export in the Pro edition.
Thursday, November 19th, 2015
Blender joins growing list of apps to work natively with the GPU-based renderer. Calls for Modo growing.
Friday, August 16th, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
Upcoming releases of the figure tools to add Bullet physics, Pixar sub-Ds, interactive raytrace preview.
Wednesday, May 8th, 2013
Updated plugin taps the unbiased LuxRender engine to boost realism of renders with minimal tweaking.
Tuesday, April 23rd, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
Export DAZ Studio 4's next-gen figures to Poser with this (temporarily) free new plugin.
Saturday, October 13th, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release.
Monday, September 10th, 2012