Physically based renderer adds spotlights, OpenVDB and UDIM support, smart selective sampling.
Thursday, January 29th, 2015
Physically based renderer adds spotlights, OpenVDB and UDIM support, smart selective sampling.
Thursday, January 29th, 2015
This year's Sci-Tech 'Oscars' reward advances in destruction physics, voxel data and digital vegetation.
Wednesday, January 14th, 2015
Free RF tool for meshing particles at render time gets better Arnold support, system for surface spray.
Tuesday, December 23rd, 2014
Demo video shows crowds, OpenVDB-based grooming, and position-based dynamics - from sand to squids.
Monday, December 8th, 2014
VFX-friendly release to add support for OpenVDB, Mari's UDIM textures, improved skin rendering system.
Tuesday, December 2nd, 2014
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
Fluid simulation system gets internal self-illumination, simulation morphing controls, PRT and OpenVDB support.
Thursday, May 8th, 2014
Update adds cool new soft and hard body, particle and fluid simulation tools; more robust lighting workflow.
Thursday, October 31st, 2013
Free update adds support for the DreamWorks-developed volumetric file format, over 70 new graph nodes.
Friday, October 18th, 2013
Major update adds better ocean-surface sims and cloud sculpting via DreamWorks' OpenVDB technology.
Friday, March 15th, 2013
Updated: Volumetric format used on Puss in Boots due for integration into "next major release" of Houdini.
Wednesday, August 8th, 2012