December 9, 2022
See the key changes to the game engine, like the new water system and dynamic volumetric clouds. Read More »
April 16, 2021
New update to the fluid simulator once known as Phoenix FD adds collision between floating objects. Read More »
December 31, 2020
Discover how to simulate realistic ocean surfaces, complete with foam and spray, in The Gnomon Workshop's introductory tutorial. Read More »
July 4, 2020
Major update to the Cinema 4D physics plugin adds powerful new fluids, flocking and scattering tools. Read More »
April 30, 2020
Check out the new ocean surface and flocking systems in the Cinema 4D particle and physics add-on. Read More »
November 6, 2018
Fluid simulator gets support for instancing sims, plus volumetric rendering on the GPU via V-Ray Next for Maya. Read More »
February 16, 2018
Create new forms of goo thanks to the fluid simulation tool's support for liquids of variable viscosity. Read More »
December 28, 2017
It's a smallish update, but it adds new render options for Bifröst fluid simulations and extends the FBX export process for animations. Read More »
July 25, 2017
Viewport 2.0 becomes the primary viewport; new features added to the MASH motion graphics and Bifröst fluid simulation toolsets. Read More »
February 22, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping. Read More »
August 17, 2016
New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks. Read More »
July 25, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray. Read More »
May 12, 2014
Clovis Gay's upcoming MAXScript plugin lets users animate splashes and vortices using simple curves. Read More »
March 15, 2013
Major update adds better ocean-surface sims and cloud sculpting via DreamWorks' OpenVDB technology. Read More »