Material authoring software gets new set of tools for creating photo-based and synthetic HDR maps.
Friday, August 30th, 2019
Material authoring software gets new set of tools for creating photo-based and synthetic HDR maps.
Friday, August 30th, 2019
All three applications to support hardware-accelerated ray tracing on Nvidia's RTX GPUs in future.
Thursday, August 1st, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
FBX developer to join open standards body's 3D Formats Working Group to support development of the glTF file format.
Thursday, July 25th, 2019
VFX and finishing software gets new AI-based sky extraction system, plus the option to extract mattes from motion vector data.
Thursday, July 25th, 2019
Interesting UE4-based tool lets users plan shots using CG versions of real-world lights and cameras.
Thursday, July 18th, 2019
Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences.
Tuesday, June 18th, 2019
Now available to download: Nvidia updates the 1997 shooter for real-time path tracing on Turing GPUs.
Monday, June 10th, 2019
Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials.
Friday, June 7th, 2019
Expansible new replacement for the old trash can design to ship this fall. Check out the key specs here.
Tuesday, June 4th, 2019
Jason Lewis puts this powerful 3D workstation through a battery of real-world DCC benchmark tests.
Wednesday, May 15th, 2019
Intriguing update to the material authoring tool lets users 'go beyond PBR texture maps' when creating Substances.
Friday, May 10th, 2019
It's limited to the 3D viewport, not final output, but it can result in a render speed boost of 'up to 100x'.
Monday, April 29th, 2019