New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.
Thursday, January 11th, 2018
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.
Thursday, January 11th, 2018
Read the Blender Foundation's pick of the top dev projects, from the Eevee PBR viewport renderer to 'Animation 2020'.
Thursday, January 4th, 2018
Node-based tool for authoring effects filters gets new workflow to support any 2D image-editing app.
Tuesday, November 21st, 2017
Node-based compositing system for iPads gets new colour grading tools, including support for LUTs.
Saturday, November 18th, 2017
Intriguing new After Effects and Premiere Pro plugin enables users to apply 16 stylised procedural effects to 360-degree VR footage.
Tuesday, September 19th, 2017
Major update cuts the price of the compositor to $299, adds unlimited network rendering, new tracking, VR and review tools.
Tuesday, August 1st, 2017
Maya crowd animation tool gets new options for creating custom AI, support for traffic simulation, plus new dynamic emission system.
Thursday, June 29th, 2017
'I'm not dead, just doing R&D', explains developer in blog post on terrain generator's dev build 3014.
Thursday, February 23rd, 2017
Big update adds new tools for recreating real-world materials via photogrammetry, 32-bit workflow, 8K texture baking.
Wednesday, February 15th, 2017
CG tool development platform gets native support for curves. Kraken rigging framework integrated, too.
Monday, January 23rd, 2017
New $20 app provides intuitive node-based shader editor for Unity. Includes full source code access.
Monday, September 19th, 2016
Neat add-on provides a node-based workflow for scattering, flocking and creating simple crowd animations.
Wednesday, September 14th, 2016
Compositing and finishing tool to get 'Maya-inspired' scene navigation, plus better workflows for editing Batch schematics.
Friday, September 9th, 2016