Effects and finishing app gets a neat AI-based tool for isolating individual parts of the face, plus support for Dolby Vision HDR.
Thursday, April 16th, 2020
Effects and finishing app gets a neat AI-based tool for isolating individual parts of the face, plus support for Dolby Vision HDR.
Thursday, April 16th, 2020
Material-authoring tool gets new keyboard shortcut editor, revamped PBR render node, MaterialX plugin.
Thursday, April 9th, 2020
Neat AI-trained tool for generating 3D materials from single source images due in Substance Alchemist and Adobe Capture.
Thursday, April 9th, 2020
Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material.
Monday, April 6th, 2020
Maya crowd simulation tool gets new USD procedural plugin, plus morphology variation for crowd characters, skinned animated fur.
Friday, April 3rd, 2020
Check out the changes to the presets system in the latest update to the real-time lighting design tool.
Friday, April 3rd, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs.
Wednesday, April 1st, 2020
Check out the new features due in the animation software this year, like auto-rigging and retargeting.
Tuesday, March 31st, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise.
Friday, March 27th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
New stable build of the sculpting and painting tool adds support for Megascans materials; updates the Cloth tool and Blender live link.
Wednesday, March 25th, 2020
LightWave fluid simulation plugin gets support for motion blur, velocity maps and fluid colours.
Tuesday, March 24th, 2020
Create compressed textures for games with this neat Photoshop plugin and standalone application.
Tuesday, March 24th, 2020