Games texture-baking plugin now supports animated textures; outputs multiple render elements in one pass.
Tuesday, April 22nd, 2014
Games texture-baking plugin now supports animated textures; outputs multiple render elements in one pass.
Tuesday, April 22nd, 2014
Free Shotgun 5.3 update lets users share assets securely with clients directly within the Shotgun browser.
Thursday, April 17th, 2014
Maya crowd simulator adds option to control actor density and behaviour simply by painting on the ground.
Thursday, April 17th, 2014
Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL.
Friday, April 4th, 2014
Free GPU-accelerated update to colour-grading tool offers "up to 95%" speed boost on Windows.
Tuesday, April 1st, 2014
3ds Max and Cinema 4D crowd animation system gets new cloning tools and V-Ray 3.0 compatibility.
Tuesday, April 1st, 2014
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
Updated: Renderer gets Alembic support and real-time animation scrubbing with motion blur. Neat.
Friday, March 21st, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here.
Wednesday, March 19th, 2014
We assess the feature lists of the upcoming Maya, 3ds Max, Mudbox, MotionBuilder and Softimage 2015.
Tuesday, March 18th, 2014
Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools.
Wednesday, March 12th, 2014
See the first teaser of the new smart modelling workflow in the upcoming release - an official one, this time.
Wednesday, March 5th, 2014
Better compatibility with BIM tools for Pro users; plus speed boosts and WebGL support in 3D Warehouse.
Friday, February 28th, 2014