Update optimises rendering for VR and shading for mobile devices, adds support for Visual Studio 2015.
Friday, November 13th, 2015
Update optimises rendering for VR and shading for mobile devices, adds support for Visual Studio 2015.
Friday, November 13th, 2015
Update increases render speed by 'up to 4x' on interior scenes, adds new global shader override option.
Thursday, November 12th, 2015
Maya crowd animation system now displays 'tens of thousands' of agents in the viewport without lag.
Friday, November 6th, 2015
High-end finishing system now available as a software-only product for Linux - and soon, for Mac OS X.
Wednesday, November 4th, 2015
Sizeable update adds new layered material, animated proxies, vector displacement, better anisotropy.
Wednesday, November 4th, 2015
Updated: Real-time viz tool now supports Google Earth topology, photogrammetry & point cloud data.
Tuesday, November 3rd, 2015
Latest update smooths 4K texture painting and adds new drag and drop workflow for material layering.
Friday, October 30th, 2015
First update to top gaseous fluid simulator in three years boosts speed, adds new tools for art directing sims.
Tuesday, October 27th, 2015
Update to production-tracking and asset-management system speeds media browsing and client reviews.
Tuesday, October 27th, 2015
See footage rendered in the next version of the real-time visualisation software, but no feature list just yet.
Friday, October 16th, 2015
Wide-ranging update adds new modelling, animation, simulation tools; native support for RenderMan RIS shaders.
Thursday, October 15th, 2015
Indeeo's GPU-accelerated vector drawing tool rebranded Graphic 3.0 and pressure sensitivity added.
Thursday, October 15th, 2015
Inexpensive one-click UV unwrapping tool gets new options for selecting and organising UVs and handling seams.
Wednesday, October 14th, 2015