Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here.
Wednesday, July 31st, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here.
Wednesday, July 31st, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering.
Friday, June 21st, 2019
Renderer's fast, intuitive new system aims to make caustics a 'mainstream effect' in production.
Friday, May 17th, 2019
Check out the new features in Insydium's Cinema 4D version of Blender's Cycles render engine.
Monday, April 8th, 2019
Spring 2019 update adds Content-Aware Fill for automatic object removal, new Expressions Editor.
Wednesday, April 3rd, 2019
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year.
Monday, December 17th, 2018
Update adds node-based material editor, new skin and hair shaders, automated conversion of C4D and V-Ray materials.
Monday, November 5th, 2018
Free plugin generates realistic 3D planets, complete with physically based shading and atmospheres.
Wednesday, September 19th, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
All-in-one editing, compositing and FX app gets new motion graphics tools, improved editorial workflow.
Thursday, May 10th, 2018
Videos: see the new tools for editing 360-degree VR video and creating data-driven animation.
Thursday, October 19th, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year.
Friday, March 24th, 2017