First Adobe release of the virtual reality sculpting tool adds features intended to help users create more complex sculpts, better FBX export.
Friday, August 28th, 2020
First Adobe release of the virtual reality sculpting tool adds features intended to help users create more complex sculpts, better FBX export.
Friday, August 28th, 2020
Promising new app lets artists sculpt, paint and remesh detailed models on iPads or Android tablets.
Saturday, August 8th, 2020
Master advanced creature design techniques in ZBrush, Maya and Yeti with Gnomon's detailed guide.
Monday, May 25th, 2020
Crazy new proof-of-concept feature may make it possible to create virtual claymation inside Blender.
Wednesday, May 13th, 2020
Versatile add-on makes modelling in Houdini more like other DCC apps. See the new features here.
Wednesday, May 13th, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library.
Friday, April 24th, 2020
First subscriber-only update to Cinema 4D overhauls the UV unwrapping tools and rolls out Maxon's new viewport architecture.
Tuesday, April 21st, 2020
Discover leading ZBrush artist Pablo Munoz Gomez's personal workflow in Gnomon's new tutorial.
Wednesday, April 15th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
First Modo 14 Series release adds Ghost and X-ray display modes, plus the option to draw annotations on the viewport in asset reviews.
Friday, March 20th, 2020
Maya gets new integration plugin for Rokoko's mocap library, better Bifrost performance, support for painting 16K textures.
Thursday, March 19th, 2020
Download the handy free suite of modelling, texturing and layout tools for 3ds Max game artists.
Tuesday, March 3rd, 2020
Significant update overhauls Blender's simulation tools and adds support for UDIMs and USD export.
Friday, February 14th, 2020