Check out the latest features in the production renderer, including toon shading on GPU, and new HTML viewer for render statistics.
Friday, March 28th, 2025
Check out the latest features in the production renderer, including toon shading on GPU, and new HTML viewer for render statistics.
Friday, March 28th, 2025
3D modeling and animation tool gets updates to the ML Deformer and liquid simulation in Bifrost. Check out all the new features here.
Wednesday, March 26th, 2025
Maya crowd simulation plugin goes back on sale as part of Autodesk's product bundle for VFX and games work. Check out its new features.
Wednesday, March 26th, 2025
Check out the latest features in the popular Maya fur and feathers plugin, including new nodes for resolving intersections.
Monday, March 24th, 2025
Discover how to create a King Kong-style creature fight sequence with The Gnomon Workshop's new five-hour Maya masterclass.
Saturday, March 15th, 2025
AI-based service for VFX and animation gets rebranded as part of Autodesk's Flow cloud platform. Check out its latest features.
Friday, March 14th, 2025
You can download the set of 1,200+ meshes of buildings and props free from Epic Games' Fab marketplace - but you'll need to be quick about it.
Wednesday, March 12th, 2025
Animator Tal Minks' promising Maya plugin extracts hand animation from a standard webcam and bakes it to any five-fingered Maya character.
Monday, March 10th, 2025
Master professional asset development workflows for VFX with The Gnomon Workshop's advanced-level tutorial.
Sunday, March 9th, 2025
So why is the Maya and 3ds Max developer culling 9% of its global workforce when revenue is actually going up across the business?
Tuesday, March 4th, 2025
New standalone app from the maker of the Unwrella plugins for 3ds Max and Maya promises easy UV unwrapping and packing.
Tuesday, March 4th, 2025
Get free volumetric 3D clouds for previs, motion graphics and VFX in CG apps and game engines like Blender, Maya and Unreal Engine.
Tuesday, February 25th, 2025
Renderer gets better multiscattering in volumes, USD procedural support in Maya, and initial support for GeForce 50 Series GPUs.
Thursday, February 13th, 2025