October 7, 2022
Check out the new features in the biggest update to the 3D texturing painting software 'in quite a while'. Read More »
September 16, 2022
Sneak peek: see all of the new features due in the October update to Adobe's 3D texture painting app. Read More »
April 27, 2022
Scene layout and rendering app gets new Project materials panel, real-time environment shadows. Read More »
November 24, 2021
Scene layout and rendering app gets key workflow improvements - and a new $150 perpetual licence. Read More »
June 24, 2021
Material authoring app formerly known as Substance Alchemist also now creates lighting set-ups. Read More »
June 23, 2021
Intuitive new 'virtual photography' app features physics-aware layout tools, Vulkan-based GPU rendering. Read More »
May 28, 2021
Turn your Blender, 3ds Max and Maya scenes into browser-based 3D apps - and now, into native iOS, Android or desktop apps as well. Read More »
May 11, 2021
GPU-based tool for sculpting animation caches gets initial support for Alembic, plus option to use procedural textures as alphas. Read More »
July 31, 2020
New feature in Adobe's material authoring app will turn source photos into HDR environments. Read More »
July 16, 2020
Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust. Read More »
January 30, 2020
Leading open-source game engine gets revamped shader editor, glTF 2.0 and FBX import, and a new pseudo-3D system for 2D games. Read More »
November 8, 2019
'Really real-time' renderer for Cinema 4D now out of early access - and now supports volumetrics. Read More »
August 28, 2019
Update adds new viewport background mode, new SketchUp importer, more updates to Chamfer. Read More »
June 21, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering. Read More »
June 18, 2019
Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences. Read More »
December 17, 2018
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year. Read More »
April 23, 2018
Free update to effects plugins GPU-accelerates Trapcode Form; adds DoF and IBL in Trapcode Mir. Read More »
March 24, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting. Read More »
March 24, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year. Read More »
January 15, 2016
Promising real-time PBR render engine now supports C4D's standard renderer for final-quality images. Read More »