March 30, 2023
See the crazy motion graphics effects created by the renderer's distance shader, supported in 3ds Max, Cinema 4D, Houdini & Maya. Read More »
November 21, 2022
New version of the renderer adds native Apple Silicon support and improves USD workflow. 3ds Max, C4D and Maya plugins updated. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
January 30, 2021
VFX production renderer gets new V-Ray-style light mixer, improved GPU rendering and USD support, and support for OpenColorIO 2.0. Read More »
October 29, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
April 6, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support. Read More »
August 7, 2015
KtoA plugin now officially shipping. Price of Arnold itself now down to $790 for a node-locked licence. Read More »
August 3, 2014
Performance gains of up to 50% for the core renderer; plugins due out at Siggraph and by the end of this year. Read More »