Check out the new features in the open-source release of the production renderer used on movies like The Bad Guys 2.
Monday, February 9th, 2026
Check out the new features in the open-source release of the production renderer used on movies like The Bad Guys 2.
Monday, February 9th, 2026
Master Houdini's powerful fluid simulation toolset with The Gnomon Workshop's detailed beginners' guide for VFX and games artists.
Sunday, February 8th, 2026
Updated: new release candidate for the core glTF Gaussian Splatting Extension paves the way towards support for 3DGS data in glTF files.
Thursday, February 5th, 2026
Generate growth animations for forms from corals to crystals with motion designer Gio Gargiulo's neat Houdini toolset, now free in beta.
Friday, January 30th, 2026
Check out the new features in the terrain-generation software for games and VFX, including better support for tablets and pen displays.
Wednesday, January 28th, 2026
Check out the latest features in the real-time lighting design tool, including energy-conserving light scaling, and support for OCIO 2.5.
Thursday, January 15th, 2026
Discover real-world visual effects production workflows with The Gnomon Workshop's Houdini character FX masterclass.
Saturday, January 10th, 2026
Check out the new features in the open-source release of the production renderer used on movies like The Bad Guys 2.
Thursday, January 1st, 2026
See how NVIDIA's top-of-the-range Blackwell GeForce RTX 50 Series GPUs performed in real-world tests in popular DCC applications.
Wednesday, December 17th, 2025
Real-time ray tracing renderer is now available as a viewport renderer in Houdini, via a Hydra delegate. New smoke and fire simulator, too.
Thursday, December 11th, 2025
Check out the features due in next year's major update to the terrain design app, including USD support and new Blender and Maya plugins.
Tuesday, December 9th, 2025
Check out the new features in the procedural city generation software, including new workflows for creating more complex forms for buildings.
Monday, December 8th, 2025
Latest update to the production renderer extends support for MaterialX Lama and checkpointing inside RenderMan XPU.
Sunday, December 7th, 2025