Updated: free version of the real-time volumetric effects tool for games and virtual production is now available for Houdini as well as Unreal Engine.
Friday, April 18th, 2025
Updated: free version of the real-time volumetric effects tool for games and virtual production is now available for Houdini as well as Unreal Engine.
Friday, April 18th, 2025
Check out the feature set of the much-anticipated tool for creating VFX assets for games, its workflow, its release date, and its likely price.
Thursday, April 17th, 2025
[Sponsored] With its new Houdini plugin and free edition, Zibra AI's volumetric compression technology is shaking up real-time VFX.
Monday, April 14th, 2025
Popular 3D tree generator gets new Skeleton tool for creating animation rigs, and new workflows to reduce tree poly counts for use in games.
Thursday, April 10th, 2025
Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.
Thursday, April 10th, 2025
Big update to the renderer adds OpenPBR support. See the other new features for 3ds Max, Blender, Cinema 4D, Houdini and Maya users.
Thursday, April 3rd, 2025
Check out the latest features in the production renderer, including toon shading on GPU, and new HTML viewer for render statistics.
Friday, March 28th, 2025
AI-based service for VFX and animation gets rebranded as part of Autodesk's Flow cloud platform. Check out its latest features.
Friday, March 14th, 2025
You can download the set of 1,200+ meshes of buildings and props free from Epic Games' Fab marketplace - but you'll need to be quick about it.
Wednesday, March 12th, 2025
Master character effects workflows for animation, cinematics and VFX with The Gnomon Workshop's detailed Houdini tutorial.
Sunday, March 2nd, 2025
Get free volumetric 3D clouds for previs, motion graphics and VFX in CG apps and game engines like Blender, Maya and Unreal Engine.
Tuesday, February 25th, 2025
Master workflows used in cinematics and animation production with The Gnomon Workshop's improvers' guide.
Saturday, February 22nd, 2025
Renderer gets better multiscattering in volumes, USD procedural support in Maya, and initial support for GeForce 50 Series GPUs.
Thursday, February 13th, 2025