Maya crowd simulation tool now supports a wider range of character rigs for crowd agents. Viewport and rendering performance improved.
Thursday, June 13th, 2019
Maya crowd simulation tool now supports a wider range of character rigs for crowd agents. Viewport and rendering performance improved.
Thursday, June 13th, 2019
Updated: Standalone render denoising tools get new integration plugins for Houdini and Clarisse.
Monday, April 15th, 2019
Interesting RAW-focused still image editor gets GPU-based import engine, new context-sensitive workflow, and 16-bit image export.
Wednesday, February 6th, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes.
Wednesday, January 23rd, 2019
Update extends the digital sculpting package's new dynamic tessellation system, adds option to merge multiple meshes into one.
Tuesday, January 15th, 2019
One of the oldest 3D applications gets updated for current Hi-DPI displays and multicore CPUs, and gains a photon mapping system.
Friday, December 28th, 2018
Lightweight subdivision surface modelling tool gets GoZ support for exchanging models with ZBrush.
Thursday, December 6th, 2018
Mocha Pro now has 360° tracking tool Mocha VR; Continuum gets 2D particle system particleIllusion.
Thursday, November 15th, 2018
Handy Photoshop 'superpanel' makes it easier to import, organise and work with reference images.
Friday, November 9th, 2018
Planar tracking software now includes the 360-degree tracking tools from Mocha VR, supports GPU-accelerated object removal.
Thursday, October 4th, 2018
Lots of features, including a new physical camera model, but the GPU lightmapper hasn't made it.
Thursday, July 12th, 2018
Digital painting app gets dark UI theme; new Stamps brush type aimed at concept art. Other brushes now 'up to 75%' faster.
Wednesday, June 27th, 2018
Neat Photoshop brush organisation plugin's 'Magic Eraser' system turns any brush into an eraser and back.
Wednesday, June 13th, 2018