The upcoming OpenGL engine in Cinema 4D's painting toolset should improve interactivity when texturing large assets.
Thursday, June 23rd, 2016
The upcoming OpenGL engine in Cinema 4D's painting toolset should improve interactivity when texturing large assets.
Thursday, June 23rd, 2016
Now shipping: New $795 edition of the fluid simulator is 'fully integrated' inside C4D, though it lacks some advanced tools.
Thursday, June 23rd, 2016
Updated: free OpenCL-based GPU-accelerated path tracing renderer now available in beta.
Tuesday, June 14th, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering.
Tuesday, June 7th, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016
Open-source renderer gets new shadowcatcher system, plus variance clamping to reduce artefacts in renders.
Wednesday, May 18th, 2016
Big update to colour correction and editing app adds new HDR grading tools and GPU-accelerated effects.
Wednesday, April 20th, 2016
Promising new C4D renderer uses game engine techniques for fast, accurate physically based shading.
Friday, March 11th, 2016
Maya edition of the renderer gets feature parity with 3ds Max; speed boosts of 20-50% on 'most scenes'.
Wednesday, March 2nd, 2016
'Game-changing' update to renderer will feature GPU-accelerated Denoise, OSL support, new materials and lighting workflows.
Tuesday, February 23rd, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016
Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016
Share physically based materials between host apps or mental ray with the plugins' new MDL format.
Tuesday, December 22nd, 2015