December 7, 2022
Free PDF guides provide overviews of the game engine's key toolsets, with downloadable examples. Read More »
April 28, 2021
Datasmith creator's unusual tool for turning 3ds Max, Blender and UE4 scenes into 'pseudo VR' gets new option to add interactive hotspots. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
December 26, 2017
Discover best practices for pipeline development and rendering in UE4 at Gnomon on 20 January 2018. Watch free online. Read More »
December 8, 2017
Compositing apps get new visual tools for troubleshooting scripts, more control over file localisation. Read More »
December 15, 2016
Sizeable update to the game engine now available in beta, along with its new VR editing toolset. Read More »
August 13, 2016
Free engine gets new plugin API, work-in-progress online asset library, and improved font support. Read More »
July 25, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray. Read More »
March 9, 2016
Open-source 2D and 3D game engine gets improved scene editor and debugging tools, plus support for plugins and live scene editing. Read More »
October 9, 2015
Big update to the open-source compositor adds Python support, roto painting and new dopesheet. Check out the new features here. Read More »
July 9, 2015
Latest update adds Denoise option for raytraced renders, new Visualizer view for debugging complex scenes. Read More »
May 20, 2014
Updated: sizeable new update to engine to add new IK solver and camera animation system. Read More »