Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
New versions of the ZBook 15 and 17, plus the ZBook Studio - the 'first quad-core workstation Ultrabook'. Read the specs here.
Thursday, November 12th, 2015
Jason Lewis puts HP's top-of-the-range pro mobile system through a battery of real-world tests.
Tuesday, November 10th, 2015
More RAM, new Intel Skylake CPUs, plus faster Z Turbo Drive G2 SSDs - and they'll even bust dust for you.
Wednesday, September 30th, 2015
Big update to open-source subdivision surfaces libraries boosts CPU performance 10 times.
Wednesday, June 24th, 2015
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade.
Monday, April 13th, 2015
Torture your CPU with a 240MB scene file from new Blender Institute CG short Cosmos Laundromat.
Monday, March 23rd, 2015
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Free Blender-based benchmarking tool tests both CPU and GPU and reports results to a central website.
Monday, July 28th, 2014
Hybrid physically based renderer gets support for hair and fur. Now available in open beta.
Thursday, June 19th, 2014
Updated: New Apple workstations now available to order, if you have $2,999 or $3,999 going spare.
Thursday, December 19th, 2013
Updated: GPU render engine gets speed boosts, instancing and SSS; also physical sky and Z-clipping.
Wednesday, December 18th, 2013
Now shipping: update also boosts raytracing speed, maximum render size, adds link to HDR Light Studio.
Monday, September 30th, 2013