March 15, 2023
Major update to the visualisation tool adds support for real-time ray tracing on AMD and Nvidia GPUs. Now available subscription-only. Read More »
December 10, 2021
Digital nature tools get new Omniverse connector, support for Redshift and RenderMan materials. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
May 6, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support. Read More »
December 27, 2019
Shot layout and look dev tool gets new firefly filtering system, better handling of Light Path Expressions. Read More »
August 30, 2019
Material authoring software gets new set of tools for creating photo-based and synthetic HDR maps. Read More »
June 21, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering. Read More »
December 8, 2017
Core app gets new fluid simulation options; Stingray-based 'VR engine' gets support for IES light profiles. Read More »