Update to the GPU-based renderer adds progressive rendering. Modo and Softimage editions mooted.
Tuesday, November 26th, 2013
Update to the GPU-based renderer adds progressive rendering. Modo and Softimage editions mooted.
Tuesday, November 26th, 2013
Powerful particle plugin adds new Fragmenter object, particle painting, plus wet maps, spray and foam.
Friday, November 15th, 2013
Jason Lewis puts 11 of the leading current workstation graphics cards through a battery of real-world tests.
Thursday, November 7th, 2013
Use Cinema 4D's Physical renderer inside the AE viewport as part of the After Effects CC (12.1) release.
Tuesday, November 5th, 2013
Updated and now shipping: New release features better GI, AO and network rendering - and even architectural grass.
Tuesday, September 3rd, 2013
Blender joins growing list of apps to work natively with the GPU-based renderer. Calls for Modo growing.
Friday, August 16th, 2013
Plugin expands into full 'modular VFX framework', including particles, fluids and volumetric modelling.
Wednesday, July 24th, 2013
New tool to let users submit jobs to firm's cloud-based render farm from inside 3ds Max, Maya or Cinema 4D.
Thursday, July 18th, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology.
Tuesday, June 25th, 2013
Update also adds 'live link' with Cinema 4D, better Warp Stablizer, roto tools and 3D Camera Tracker.
Thursday, June 20th, 2013
Get 38 common species in a wide range of standard formats, including OBJ, 3DS, plus Vue and Terragen.
Monday, May 27th, 2013
Update to the particle plugin to add fluids, XPresso integration, full multi-threading. Check 'em all out here.
Friday, May 10th, 2013