Buyout of Epic's tech partner from its amazing GDC demos to boost work on digital humans in UE4.
Thursday, January 24th, 2019
Buyout of Epic's tech partner from its amazing GDC demos to boost work on digital humans in UE4.
Thursday, January 24th, 2019
We assess the potential impact of the buyout on the licensing and development of key Allegorithmic software like Substance Painter.
Thursday, January 24th, 2019
Buyout expected to speed up development of C4D edition of the renderer, but makes it rental-only.
Monday, November 5th, 2018
Popular level design and modelling tool now part of Unity 2018.1 after buyout of original devs ProCore.
Tuesday, February 20th, 2018
Firm stops work on much-praised framework for developing custom tools for VFX and games pipelines.
Saturday, October 28th, 2017
Both V-Ray and Corona keep their original dev teams, but tech will be shared between the two renderers.
Sunday, August 27th, 2017
Buyout of Deadline and Krakatoa developer will bolster Amazon Web Services' cloud rendering offerings.
Wednesday, March 8th, 2017
Buyout consolidates TurboSquid's position as world's largest online marketplace for stock 3D models.
Wednesday, February 1st, 2017
Intelligent polygon reduction and LOD technology used on games like The Witcher 3 to form part of firm's '3D For Everyone' strategy.
Thursday, January 19th, 2017
CAD firm buys division of Next Limit behind its XFlow fluid dynamics software. RealFlow unaffected.
Monday, December 12th, 2016
Fusion developer buys Ultimatte's multi-Academy-Award-winning greenscreen keying technology.
Wednesday, September 14th, 2016
Buyout will put the competing Boris Continuum Complete and Sapphire collections of compositing and editorial plugins under a single roof.
Friday, September 9th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016