December 13, 2021
New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0. Read More »
October 29, 2021
GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
April 6, 2020
Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material. Read More »
November 20, 2018
Watch the best tech demos from the show - from advances in VR to new ways to melt your CG dragon. Read More »
February 22, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping. Read More »
April 17, 2015
New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app. Read More »