Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024
Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free.
Monday, June 7th, 2021
Updated: interesting artist-friendly rigging tool now out in beta. Try it for free until the commercial release.
Tuesday, June 30th, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Maya crowd system gets neat new animation and simulation editing tools. Cool new demo reel, too.
Wednesday, March 25th, 2015
Maya crowd simulator adds support for blendshape animaion - as shown in a rather endearing demo video.
Saturday, August 16th, 2014
Updated, now shipping: there's a new markerless facial mocap plugin and the Unity Cloud program, too.
Wednesday, November 13th, 2013
Make changes on top of existing rigs and simulations with this innovative facial rigging and sculpting toolset.
Friday, June 15th, 2012
Sculpt shapes outside of the rest pose or on top of one another with LipService 5.0's BlendShapes+.
Tuesday, May 8th, 2012