Latest updates improve character rigging and animation workflows with keyframe and mocap data.
Thursday, October 8th, 2020
Latest updates improve character rigging and animation workflows with keyframe and mocap data.
Thursday, October 8th, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020
Updated: 15 more countries join the list of those eligible for $280/year subscriptions to Maya and 3ds Max.
Friday, September 4th, 2020
Check out the key specs of the Ampere cards, including GPU ray tracing in Blender, Arnold, V-Ray.
Wednesday, September 2nd, 2020
Upcoming app will let users create 3D animations based on games assets using new AI-driven tools.
Wednesday, September 2nd, 2020
Read Jason Lewis's in-depth review of Nvidia's Quadro RTX and AMD's Radeon Pro workstation GPUs.
Friday, August 28th, 2020
Use Autodesk's free Security Tools to fix the PhysXPluginMfx script exploit and keep your data safe.
Friday, August 28th, 2020
Latest Max update adds new Smart Extrude system and Spline Chamfer modifier, nine more OSL shaders.
Wednesday, August 26th, 2020
Donation to the open-source 3D app's dev fund will help fund 20 full-time core Blender developers.
Sunday, August 23rd, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Image viewer and playback tool provided with Shotgun gets new prorgressive loading system to speed up work on long playlists.
Saturday, July 18th, 2020
Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset.
Thursday, July 2nd, 2020
See what's new in the compositing and finishing application, including workflow improvements and support for DNxUncompressed.
Monday, June 29th, 2020