August 4, 2021
Open source plugin now converts Substances to RenderMan's new Lama materials, for use in Blender, Houdini or Maya. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
August 25, 2020
Now shipping: Tangent Animation's neat free plugin makes Blender a Hydra render delegate in Houdini. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
May 27, 2020
Check out the new features in the latest experimental build of the GPU production renderer. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
August 9, 2019
Gaseous fluid simulator gets new multiview option for the GPU viewport, more controls for Turbulence Noise. Read More »
December 5, 2017
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing. Read More »
November 3, 2017
Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL. Read More »
July 15, 2016
RenderMan-compliant production renderer gets new Katana edition with improved support for OSL. Read More »
October 16, 2015
New bridge plugin ships out of the box with Houdini 15, and supports RenderMan's advanced features. Read More »
August 26, 2015
Update will let users simulate 20,000 AI-driven crowd characters in real time. New 3ds Max plugin coming too. Read More »
January 21, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times. Read More »