Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview.
Thursday, November 7th, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview.
Thursday, November 7th, 2019
iOS and Android model viewer gets augmented reality support, plus new web app and cloud services.
Monday, September 30th, 2019
Check out our handy run-down of the new simulation, graphics and AR tools announced at this week's Unity user event.
Wednesday, September 25th, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
New iPhone X app lets you capture facial animation alongside full-body data and stream it to UE4, Unity or MotionBuilder.
Friday, July 12th, 2019
New cloud-based platform lets users turn standard 3D models into interactive VR and AR experiences.
Saturday, June 15th, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising.
Wednesday, April 17th, 2019
Real-time physics system now available under a 3-clause BSD licence on PCs and mobile devices.
Tuesday, December 4th, 2018
Highlights include updates to the Niagara FX and animation tools, and a new 'Pixel Streaming' system.
Thursday, November 8th, 2018
Powerful sketching tool for concept design and illustration now free on Windows, OS X, Android and iOS.
Wednesday, May 2nd, 2018
Update to add new level streaming, instancing and LOD features, plus replay system created for Fortnite.
Saturday, March 24th, 2018
Next-but-one releases to add light linking, trace sets, new RNDR framework with support for iOS and integrated graphics.
Tuesday, March 20th, 2018
Update adds live link plugins for Maya and MotionBuilder, material layers, physical units for lights.
Thursday, March 15th, 2018