3D texture painting software gets support for HBAO, new live edge wear system, 230 new alphas.
Thursday, June 22nd, 2017
3D texture painting software gets support for HBAO, new live edge wear system, 230 new alphas.
Thursday, June 22nd, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year.
Friday, March 24th, 2017
Texture-creation app gets eight new filters for blending and editing 3D scanned real-world materials.
Friday, December 16th, 2016
Promising real-time fur system with self-shadowing and physics now available for Unity as well as UE4.
Thursday, December 1st, 2016
Now shipping: Big update to the rendering toolkit adds animation support, real-time GI, texture baking, and Unity and UE4 export.
Friday, November 25th, 2016
Real-time hair and fur plugin now supports motion blur, import of NURBS curves from DCC tools.
Monday, October 10th, 2016
Neat free tool generates AO, cavity, curvature, normal and other maps for use in game engines. Handles dense ZBrush sculpts.
Monday, May 9th, 2016
Updated: Real-time visualisation software gets improved GI, AO, depth of field - and now VR support.
Wednesday, April 6th, 2016
New node-based image editor lets users design normal maps and preview the result in a PBR viewport.
Monday, February 15th, 2016
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Updated: get LollipopShaders' free multi-purpose presets for RenderMan's PxrDisney material.
Tuesday, September 22nd, 2015
Toolkit for turning source images into games texture maps gets new PBR shaders, new emissive and opacity outputs.
Wednesday, September 9th, 2015
Wide-ranging update adds new rendering and animation options, plus experimental support for DirectX 12.
Tuesday, September 1st, 2015