New UE4 plugin for Atoms Crowd promises to create large real-time crowd sims on consumer PCs.
Saturday, August 8th, 2020
New UE4 plugin for Atoms Crowd promises to create large real-time crowd sims on consumer PCs.
Saturday, August 8th, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material.
Friday, July 17th, 2020
Real-time gaseous fluid simulator gets neat new GPU particle system for finer, wispier smoke effects.
Friday, July 17th, 2020
Sizeable update to the multiphysics plugin adds new scene geometry queries, better Alembic support.
Tuesday, July 14th, 2020
The next generation of V-Ray is now out of beta, and available to buy. Check out the new features in Chaos Group's powerful renderer.
Tuesday, June 16th, 2020
See the new features in the Maya and Houdini crowd animation tool. Now free for low-budget projects.
Thursday, June 11th, 2020
Check out the new features in the 3ds Max edition of the shattering and rigid body dynamics plugin.
Friday, May 15th, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support.
Wednesday, May 6th, 2020
PlantFactory creator launches new set of procedural 3D plants for use in DCC apps and game engines.
Thursday, February 13th, 2020
FX TD's handy app exports Maya models, shaders, lights, cameras - and now animation - to Clarisse.
Tuesday, December 24th, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text.
Sunday, December 15th, 2019
Check out this new GPU-based tool for sculpting animation caches or converting them to volumes, available as a free public alpha.
Tuesday, December 3rd, 2019