3ds max

Vizpark releases Omnitiles

New standalone tool generates seamlessly tileable 32K texture maps of bricks, tiles and parquet flooring, with randomised colours.

Monday, April 16th, 2018

Solid Angle ships Arnold 5.1

Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.

Friday, April 6th, 2018

cebas ships finalRender Drop 1

3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling.

Friday, March 30th, 2018